Game Studies Master Student, University of Klagenfurt
Marie Biedermann BA is currently studying the Game Studies and Engineering Master’s program at the University of Klagenfurt. She partakes regularly in Game Jams events as a developer and is part of the Game Jam organizer team of the university of Klagenfurt. She was part of developing several small video games such as “Campus Adventure” for the FH Kärnten and “Monster Match”, which made 4th place at the 8th Klagenfurt Game Jam and has been played over 4.000 times on itch.io. In addition to that, her paper “Science, War and Responsibility: The Representation of Moral Boundaries of Technological Invention during War in Gato Roboto” was published on the Play/Write student journal in summer 2022.
She obtained her Bachelors Degree in the field of English and American Studies at the Karl-Franzens Universität Graz, where she wrote her thesis about the Male Gaze in big-budget Hollywood productions and videogames.
Technical Vision Talk: “The Itch, the Game and the Ugly: How to Incorporate Data Analytics into the Game Development Process to Boost Player Engagement on Itch.io”
Have you ever participated in a game jam, uploaded your game to the internet with zero player engagement? Or created an unfinished product where the numbers skyrocketed? Or do you just simply love indie games?
This is the talk for you!
Marie Biedermann and Ksenia Harshina will talk about their experiences with indie game development using the platform itch.io and how you can use its data-analytics features to engage more players and improve your game’s visibility. In this talk they will combine game development and data science and see how we can use one to improve the other – both from technical and humanities perspectives. Furthermore, they will talk about how to use data analytics to help your game stand out among countless other games based on their personal experiences with itch.io.